# Dungeons

Celestria offers two different dungeon experiences: a personal labyrinth and timed party expeditions. Choose the one that matches the time and company you have available.

## The Solo Dungeon

The labyrinth beneath Astreus is a 100-floor personal challenge. Each fight costs Energy, and defeating a floor advances your progress. Inspect your current floor, review past fights and return with better training or equipment when an enemy stops your climb.

You do not need a party for this mode. Your progress is your own, and combat history helps you judge what to improve next.

## Party expeditions

Open Dungeons to inspect available expeditions, level requirements, party size, duration and opening schedule. Tiers have scheduled availability and entry allowances, so check the live screen before organizing a group.

To get started:

1. Create a lobby or join through an invitation.
2. Assemble the required number of players.
3. Contribute the listed entry items to the shared lobby supply.
4. Review everyone's readiness and prepare your class set.
5. The party leader starts the expedition when requirements are met.

A run needs a full, ready party. Class variety is useful: different specializations help the group bypass different traps, protecting rewards. The run uses a snapshot of participants' classes at departure.

## Rewards and helping others

When the expedition finishes, open its result and claim your rewards. The party loot pool can contain equipment that the leader assigns to eligible members. Your run history lets you return to completed expeditions.

After spending your own allowance, eligible invitations may let you join as an **assist**. Assists contribute their class and help the party, but receive no Gold, XP or loot. They remain committed for the run's full duration and can progress assist achievements.

Prepare through [Guardians & Classes](guardian.md), [Training](training.md) and [Equipment](equipment.md).
